#include
#include
#include
#include
const int SIZE = 6; /* Board size - must be even */
const char comp_c = '@'; /* Computer's counter */
const char player_c = 'O'; /* Player's counter */
/* Function prototypes */
void display(char board[][SIZE]);
int valid_moves(char board[][SIZE], bool moves[][SIZE], char player);
void make_move(char board[][SIZE], int row, int col, char player);
void computer_move(char board[][SIZE], bool moves[][SIZE], char player);
int best_move(char board[][SIZE], bool moves[][SIZE], char player);
int get_score(char board[][SIZE], char player);
int main(void)
{
char board [SIZE][SIZE] = { 0 }; /* The board */
bool moves[SIZE][SIZE] = { false }; /* Valid moves */
int row = 0; /* Board row index */
int col = 0; /* Board column index */
int no_of_games = 0; /* Number of games */
int no_of_moves = 0; /* Count of moves */
int invalid_moves = 0; /* Invalid move count */
int comp_score = 0; /* Computer score */
int user_score = 0; /* Player score */
char y = 0; /* Column letter */
int x = 0; /* Row number */
char again = 0; /* Replay choice input */
/* Player indicator: true for player and false for computer */
bool next_player = true;
printf("\nREVERSI\n\n");
printf("You can go first on the first game, then we will take turns.\n");
printf(" You will be white - (%c)\n I will be black - (%c).\n",
player_c, comp_c);
printf("Select a square for your move by typing a digit for the row\n "
"and a letter for the column with no spaces between.\n");
printf("\nGood luck! Press Enter to start.\n");
scanf("%c", &again);
/* The main game loop */
do
{
/* On even games the player starts; */
/* on odd games the computer starts */
next_player = !next_player;
no_of_moves = 4; /* Starts with four counters */
/* Blank all the board squares */
for(row = 0; row < SIZE; row++)
for(col = 0; col < SIZE; col++)
board[row][col] = ' ';
/* Place the initial four counters in the center */
int mid = SIZE/2;
board[mid - 1][mid - 1] = board[mid][mid] = player_c;
board[mid - 1][mid] = board[mid][mid - 1] = comp_c;
/* The game play loop */
do
{
display(board); /* Display the board */
if(next_player=!next_player)
{ /* It is the player's turn */
if(valid_moves(board, moves, player_c))
{
/* Read player moves until a valid move is entered */
for(;;)
{
printf("Please enter your move (row column): ");
scanf(" %d%c", &x, &y); /* Read input */
y = tolower(y) - 'a'; /* Convert to column index */
x--; /* Convert to row index */
if( x>=0 && y>=0 && x{
make_move(board, x, y, player_c);
no_of_moves++; /* Increment move count */
break;
}
else
printf("Not a valid move, try again.\n");
}
}
else /* No valid moves */
if(++invalid_moves < 2)
{
printf("\nYou have to pass, press return");
scanf("%c", &again);
}
else
printf("\nNeither of us can go, so the game is over.\n");
}
else
{ /* It is the computer's turn */
if(valid_moves(board, moves, '@')) /* Check for valid moves */
{
invalid_moves = 0; /* Reset invalid count */
computer_move(board, moves, '@');
no_of_moves++; /* Increment move count */
}
else
{
if(++invalid_moves < 2)
printf("\nI have to pass, your go\n"); /* No valid move */
else
printf("\nNeither of us can go, so the game is over.\n");
}
}
}while(no_of_moves < SIZE*SIZE && invalid_moves<2);
/* Game is over */
display(board); /* Show final board */
/* Get final scores and display them */
comp_score = user_score = 0;
for(row = 0; row < SIZE; row++)
for(col = 0; col < SIZE; col++)
{
comp_score += board[row][col] == comp_c;
user_score += board[row][col] == player_c;
}
printf("The final score is:\n");
printf("Computer %d\n User %d\n\n", comp_score, user_score);
printf("Do you want to play again (y/n): ");
scanf(" %c", &again); /* Get y or n */
}while(tolower(again) == 'y'); /* Go again on y */
printf("\nGoodbye\n");
return 0;
}
/***********************************************
* Function to display the board in its *
* current state with row numbers and column *
* letters to identify squares. *
* Parameter is the board array. *
***********************************************/
void display(char board[][SIZE])
{
/* Display the column labels */
char col_label = 'a'; /* Column label */
printf("\n "); /* Start top line */
for(int col = 0 ; colprintf(" %c", col_label+col); /* Display the top line */
printf("\n"); /* End the top line */
/* Display the rows… */
for(int row = 0; row < SIZE; row++)
{
/* Display the top line for the current row */
printf(" +");
for(int col = 0; colprintf("---+");
printf("\n%2d|",row + 1);
/* Display the counters in current row */
for(int col = 0; colprintf(" %c |", board[row][col]); /* Display counters in row */
printf("\n");
}
/* Finally display the bottom line of the board */
printf(" +"); /* Start the bottom line */
for(int col = 0 ; colprintf("---+"); /* Display the bottom line */
printf("\n"); /* End the bottom line */
}
/***********************************************
* Calculates which squares are valid moves *
* for player. Valid moves are recorded in the *
* moves array - true indicates a valid move, *
* false indicates an invalid move. *
* First parameter is the board array *
* Second parameter is the moves array *
* Third parameter identifies the player *
* to make the move. *
* Returns valid move count. *
**********************************************/
int valid_moves(char board[][SIZE], bool moves[][SIZE], char player)
{
int rowdelta = 0; /* Row increment around a square */
int coldelta = 0; /* Column increment around a square */
int x = 0; /* Row index when searching */
int y = 0; /* Column index when searching */
int no_of_moves = 0; /* Number of valid moves */
/* Set the opponent */
char opponent = (player == player_c)? comp_c : player_c;
/* Initialize moves array to false */
for(int row = 0; row < SIZE; row++)
for(int col = 0; col < SIZE; col++)
moves[row][col] = false;
/* Find squares for valid moves. */
/* A valid move must be on a blank square and must enclose */
/* at least one opponent square between two player squares */
for(int row = 0; row < SIZE; row++)
for(int col = 0; col < SIZE; col++)
{
if(board[row][col] != ' ') /* Is it a blank square? */
continue; /* No - so on to the next */
/* Check all the squares around the blank square */
/* for the opponents counter */
for(rowdelta = -1; rowdelta <= 1; rowdelta++)
for(coldelta = -1; coldelta <= 1; coldelta++)
{
/* Don't check outside the array, or the current square */
if(row + rowdelta < 0 || row + rowdelta >= SIZE ||
col + coldelta < 0 || col + coldelta >= SIZE ||
(rowdelta==0 && coldelta==0))
continue;
/* Now check the square */
if(board[row + rowdelta][col + coldelta] == opponent)
{
/* If we find the opponent, move in the delta direction */
/* over opponent counters searching for a player counter */
x = row + rowdelta; /* Move to */
y = col + coldelta; /* opponent square */
/* Look for a player square in the delta direction */
for(;;)
{
x += rowdelta; /* Go to next square */
y += coldelta; /* in delta direction*/
/* If we move outside the array, give up */
if(x < 0 || x >= SIZE || y < 0 || y >= SIZE)
break;
/* If we find a blank square, give up */
if(board[x][y] == ' ')
break;
/* If the square has a player counter */
/* then we have a valid move */
if(board[x][y] == player)
{
moves[row][col] = true; /* Mark as valid */
no_of_moves++; /* Increase valid moves count */
break; /* Go check another square */
}
}
}
}
}
return no_of_moves;
}
/********************************************************************
* Makes a move. This places the counter on a square and reverses *
* all the opponent's counters affected by the move. *
* First parameter is the board array. *
* Second and third parameters are the row and column indices. *
* Fourth parameter identifies the player. *
********************************************************************/
void make_move(char board[][SIZE], int row, int col, char player)
{
int rowdelta = 0; /* Row increment */
int coldelta = 0; /* Column increment */
int x = 0; /* Row index for searching */
int y = 0; /* Column index for searching */
/* Identify opponent */
char opponent = (player == player_c) ? comp_c : player_c;
board[row][col] = player; /* Place the player counter */
/* Check all the squares around this square */
/* for the opponents counter */
for(rowdelta = -1; rowdelta <= 1; rowdelta++)
for(coldelta = -1; coldelta <= 1; coldelta++)
{
/* Don't check off the board, or the current square */
if(row + rowdelta < 0 || row + rowdelta >= SIZE ||
col + coldelta < 0 || col + coldelta >= SIZE ||
(rowdelta==0 && coldelta== 0))
continue;
/* Now check the square */
if(board[row + rowdelta][col + coldelta] == opponent)
{
/* If we find the opponent, search in the same direction */
/* for a player counter */
x = row + rowdelta; /* Move to opponent */
y = col + coldelta; /* square */
for(;;)
{
x += rowdelta; /* Move to the */
y += coldelta; /* next square */
/* If we are off the board give up */
if(x < 0 || x >= SIZE || y < 0 || y >= SIZE)
break;
/* If the square is blank give up */
if(board[x][y] == ' ')
break;
/* If we find the player counter, go backward from here */
/* changing all the opponents counters to player */
if(board[x][y] == player)
{
while(board[x-=rowdelta][y-=coldelta]==opponent) /* Opponent? */
board[x][y] = player; /* Yes, change it */
break; /* We are done */
}
}
}
}
}
/*******************************************************************
* Calculates the score for the current board position for the *
* player. player counters score +1, opponent counters score -1 *
* First parameter is the board array *
* Second parameter identifies the player *
* Return value is the score. *
*******************************************************************/
int get_score(char board[][SIZE], char player)
{
int score = 0; /* Score for current position */
/* Identify opponent */
char opponent = (player == player_c) ? comp_c : player_c;
/* Check all board squares */
for(int row = 0; row < SIZE; row++)
for(int col = 0; col < SIZE; col++)
{
score -= board[row][col] == opponent; /* Decrement for opponent */
score += board[row][col] == player; /* Increment for player */
}
return score;
}
/*******************************************************************
* Calculates the score for the best move out of the valid moves *
* for player in the current position. *
* First parameter is the board array *
* Second parameter is the moves array defining valid moves. *
* Third parameter identifies the player *
* The score for the best move is returned *
*******************************************************************/
int best_move(char board[][SIZE], bool moves[][SIZE], char player)
{
/* Identify opponent */
char opponent = (player == player_c) ? comp_c : player_c;
char new_board[SIZE][SIZE] = { 0 }; /* Local copy of board */
int score = 0; /* Best score */
int new_score = 0; /* Score for current move */
/* Check all valid moves to find the best */
for(int row = 0 ; rowfor(int col = 0 ; col {
if(!moves[row][col]) /* Not a valid move? */
continue; /* Go to the next */
/* Copy the board */
memcpy(new_board, board, sizeof(new_board));
/* Make move on the board copy */
make_move(new_board, row, col, player);
/* Get score for move */
new_score = get_score(new_board, player);
if(scorescore = new_score; /* Yes, save it as best score */
}
return score; /* Return best score */
}
/*******************************************************************
* Finds the best move for the computer. This is the move for *
* which the opponent's best possible move score is a minimum. *
* First parameter is the board array. *
* Second parameter is the moves array containing valid moves. *
* Third parameter identifies the computer. *
*******************************************************************/
void computer_move(char board[][SIZE], bool moves[][SIZE], char player)
{
int best_row = 0; /* Best row index */
int best_col = 0; /* Best column index */
int new_score = 0; /* Score for current move */
int score = 100; /* Minimum opponent score */
char temp_board[SIZE][SIZE]; /* Local copy of board */
int temp_moves[SIZE][SIZE]; /* Local valid moves array */
/* Identify opponent */
char opponent = (player == player_c) ? comp_c : player_c;
/* Go through all valid moves */
for(int row = 0; row < SIZE; row++)
for(int col = 0; col < SIZE; col++)
{
if(!moves[row][col])
continue;
/* First make copies of the board array */
memcpy(temp_board, board, sizeof(temp_board));
/* Now make this move on the temporary board */
make_move(temp_board, row, col, player);
/* find valid moves for the opponent after this move */
valid_moves(temp_board, temp_moves, opponent);
/* Now find the score for the opponent's best move */
new_score = best_move(temp_board, temp_moves, opponent);
if(new_score{ /* Yes, so save this move */
score = new_score; /* Record new lowest opponent score */
best_row = row; /* Record best move row */
best_col = col; /* and column */
}
}
/* Make the best move */
make_move(board, best_row, best_col, player);
}
REVERSI An Othello type game In C
REVERSI An Othello type game In C
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History Of C..
In the beginning was Charles Babbage and his Analytical Engine, a machine
he built in 1822 that could be programmed to carry out different computations.
Move forward more than 100 years, where the U.S. government in
1942 used concepts from Babbage’s engine to create the ENIAC, the first
modern computer.
Meanwhile, over at the AT&T Bell Labs, in 1972 Dennis Ritchie was working
with two languages: B (for Bell) and BCPL (Basic Combined Programming
Language). Inspired by Pascal, Mr. Ritchie developed the C programming
language.
he built in 1822 that could be programmed to carry out different computations.
Move forward more than 100 years, where the U.S. government in
1942 used concepts from Babbage’s engine to create the ENIAC, the first
modern computer.
Meanwhile, over at the AT&T Bell Labs, in 1972 Dennis Ritchie was working
with two languages: B (for Bell) and BCPL (Basic Combined Programming
Language). Inspired by Pascal, Mr. Ritchie developed the C programming
language.
My 1st Program...
#include
#include
void main ()
{
clrscr ();
printf ("\n\n\n\n");
printf ("\t\t\t\"Life is Good...\"\n");
printf ("\t\t\t********************************");
getch ();
}
Next Step...
#include
#include
void main ()
{
clrscr ();
printf ("\n\n\n\n\n\n\n\n");
printf ("\t\t\t --------------------------- \n\n");
printf ("\t\t\t | IGCT, Info Computers, INDIA | \n\n");
printf ("\t\t\t --------------------------- ");
}
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